Page 105 - Metropolis Megazine No.120 International
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accompanies the atmospheres created by «Death Stranding 2: On the Beach» is test a major Sony Playstation release that
Hideo Kojima, helping us to immerse our- ambitious and very intelligent—just explored precisely this cinematic side.
selves—even more—in this digital dream. like its visionary creator. I'm really sorry This focus on narrative is currently the
The game's production logic is similar that many of my fellow film critics won't driving force behind the industry's lea-
to that of a Hollywood blockbuster; for be able to explore the narrative of this ding games.
example, we have songs but also accom- game. I remember that at the end of
panying themes that have been recorded the first decade of this century, when I Let's remember that, in addition to other
with the Paris Symphony Orchestra. We started writing about games in Premiere PlayStation hits making the leap to televi-
have a total of 53 songs by artists such as magazine, I always used the approach, if sion and cinema, the renowned produc-
Low Roar, Silent Poets, Caroline Polachek, you like, the filter of looking at a game tion company A24 is producing the film
and Woodkid (one of them featuring Elle as an artistic work, and that was the way «Death Stranding» with Michael Sarnoski
Fanning). As you all know, there is a world I approached criticism. It's a style that's («Pig» and «A Quiet Place: Day One») as
tour featuring a symphony orchestra and widely propagated today, but it wasn't co-writer and director. Until then, we can
various performers, covering a total of 19 prevalent at the time. And I remember categorically state that «Death Stranding
cities across 12 countries on four continen- that many years ago, METROPOLIS was 2: On the Beach» is a winning bet by Hi-
ts, including locations such as Los Angeles, the only media outlet outside of video deo Kojima, a fundamental game for the
Sydney, Tokyo, London, and São Paulo. game ‘geeks’ to be invited to exclusively PlayStation 5.